The CT:VR Project, funded by the European Union, aims to enhance computational thinking (CT) education using virtual reality (VR) technology. The project’s partners have made substantial progress in developing the CT:VR learning curricula and guidelines, focusing on video tutorials and collaboration. They aim to equip students with critical thinking and problem-solving skills, promote innovative teaching methods, and foster educator and researcher collaboration. The project shows promising results and has the potential to revolutionize CT education.

Key Takeaways
– The CT:VR Project uses VR technology to enhance CT education.
– Partners reviewed and finalized the CT:VR learning curricula and identified tasks for developing guidelines.
– A kick-off meeting provided partners with insights into VR tools in educational programs.
– The project aims to equip students with skills for the digital age, promote innovative teaching methods, and foster collaboration.
– The project results are promising, with ongoing development of curricula and guidelines.
– The partners are committed to accessibility and adaptability of the curricula and guidelines.
– The CT:VR Project has the potential to transform the way CT is taught and learned.

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