
Aim
The project aims to implement virtual classrooms in adult education by training teachers, trainers, and educators, in order to blend digital tools with traditional analog learning, thus creating an innovative and inclusive educational process.
Objectives

Creation of VR Classrooms
to reinforce educational creativity.

Implementation of blended teaching methodologies (analog-digital) that will lead to better educational outcomes.

Achievement of digital equity by offering equal access to learning resources.

Empowerment of educators and their teaching skills via training on VR classrooms and digital tools.
Project results

Research of VR tools and methodologies in adult education

CT : VR Curricula

CT : VR Guidelines with video tutorials

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