Virtualna resničnost pri pouku italijanščine – Virtual reality in Italian language lessons

Type of document: VR / AR tool, Good practice example

Country of origin: Slovenia

Issuing body/Authors: Mateja Kumar, Šolski center Nova Gorica

CT: VR FOCUS: VR / AR support, Formal education, Open source

Short description

When Mateja Kumar – the teacher, was teaching Italian in the second year of the three-year high school gastronome hotelier program, she encountered the challenge of how to encourage students to speak spontaneously in a foreign language and to remove obstacles in public presentation. She tried to use virtual reality, which allows the student to hide behind a virtual representation / avatar…

Use of ICT content in foreign languages

Students develop digital competence in foreign language lessons, so that the use of ICT supports the objectives of the lessons. With this, students develop the ability to:

  • searching, collecting, processing, and evaluating data and information,
  • remote communication and cooperation,
  • production and publication of materials,
  • safe use and compliance with legal and ethical principles of ICT use.

 

By using ICT in foreign language lessons, we encourage:

  • the ability to communicate in a foreign language,
  • general awareness,
  • develop intercultural skills,
  • students’ verbal, speech and visual creativity,
  • presentation and publication of students’ products.

 

Enriching lessons using online tools:

 

It is a free, hardware agnostic, immersive remote communication platform.

Users share a virtual space with the ability to interact, communicate and share documents in real time. it works in a web browser, so it is available on computers, tablets and smartphones with an internet connection.

 

It offers players and developers a plug-and-play tool to easily integrate their avatar system into any world and game.

Positive outcomes:

  • greater motivation, cooperation, connection, new ideas, consolidation of material, relaxation, creativity of students, using Mozzila hubs, Ready player me.

 

Target groups

  • students